Lucas Sanchez

Game Designer and Writer

A look into the projects, work, and qualifications of a video game narrative designer.

Red Horizon

On a partially-terraformed Mars, the powers of Earth compete for planetary dominance, rekindling the sparks of total warfare in what should be an age of peace and exploration. Players, the sole-survivors of the destruction of "The Creator," a research and terraforming station, now find themselves at the center of a mystery that may very well determine the future of an entire planet.

A hypothetical game meant to demonstrate capacity for narrative design and consistent direction.

Proportionate Response

In a harrowing Stategy Game, take the role of a recently-attacked nation as you are faced with the difficult choice of how you choose to respond and confronted with the consequences of your actions.

Sole Creator

Engine Used: Unity

Runtime: 5 - 10 minutes

The Nameless City

Inspired by the Lovecraft Story of the same name, navigate a subterranean city as one of multiple classes, face threats, solve puzzles, and try to escapea collapsing city before you yourself become lost to time.

Game Designer and Writer

Engine Used: Tabletop Simulator

Runtime: 15 - 30 minutes

The Road 96 Board Game

Inspired by the video game of the same name, trek and hitch-hike across a politically volatile country as you face a variety of encounters and dangers, all in a search for a better life.

Game Designer and Writer

Engine Used: Tabletop Simulator

Runtime: 15 - 30 minutes

Les Marees De La Seine

You are a young man trapped in Paris during the Reign of Terror. Your goal is to escape through the Seine River, maneuvering past any who stand in your way.

Level Designer and Writer

Engine Used: Unity

Runtime: 10 - 15 minutes