Lucas Sanchez

Game Designer and Writer

A look into the projects, work, and qualifications of a video game narrative designer.

CERÆBRU

Navigate a corporate cybernetics lab overrun by technologically-enhanced bominations
consider your loyalty to either the company or the press as you clear all trace of these
experiments or publicize them, also considering th degree to which you use cybernetic tech
lest you face a similar fate as the very abominations you came to wipe out.

Engine Used: Unity

Runtime: 30 minutes - 1 Hour

Creative Direction

As Creative Director, guiding the creative flow of the game was my responsibility. I was responsible for the creation of our GDD, ensuring art consistency, narrative continuity, etc..

Level Design

Designed our game's levels alongside to ensure visual style, storytelling consistency, and adherence to project objectives as well as worked in engine utilizing art assets, scripts, lighting, etc. to handcraft these levels.

Narrative Design

Worked as chief Narrative Designer, crafting our story from the ground up, writing dialogue for encounters, cutscenes, simple text bites, etc., as well as overseeing voice recording to ensure consistency and quality..

Code

Worked directly on our code team, designing and scripting encounters, coding in numerous features such as health, enemy AI, special abilities, etc., and more.