Lucas Sanchez

Game Designer and Writer

A look into the projects, work, and qualifications of a video game narrative designer.

Ghost Moon
High Noon

Guide the half-ghost bounty hunter Valentina Sombra through the haunted town of La Enmienda in this western top-down puzzle-shooter. Fire off spectral trick shots and wrangle your environment to put down rowdy spirits and help the grieving townsfolk move on.

Engine Used: Unity

Runtime: 2-4 Hours

Production

As Producer and Team Lead, project organization was my responsibility, tasked with creating tasks, assigning them, monitoring progress and quality, and ensuring the completion of all work in a timely and efficient manner.

Level Design

Designed our game's levels alongside the creative team to ensure visual style, storytelling consistency, and adherence to project objectives as well as worked in engine utilizing art assets, scripts, lighting, etc. to handcraft these levels.

Narrative Design

Worked as a part of our Narrative Design scene from both a macro and micro perspective, working in overseeing the progression of our narrative flow to ensure consistency and adherence to big picture and project goals, as well as more personally in writing story events, character dialogue, etc.

Code

Worked directly with and on our code team, designing and implementing code designs for such things as our save/load system, interactions with objects and NPCs, enemies, etc.